When Operations ≠ UX with CX

- Oscar Munoz, November 9, 2017

"I think our customers need better service and better personalization today, that's what we are focusing on."

What I started, owned

In 2016, United Airlines hired me (Josh Nard) to establish, define and oversee the delivery of their first-ever global operations UX team that was agile. Until that point, United Airlines contracted designers, or worse - engineers to design their software tools in a waterfall practice that was experiencing significant cost overruns, delays and poor or unused agent experiences. I stood up a team with zero bench available and implemented the first-ever agile design team at United.

Within six months we shifted from being task takers (overbuilding products), to deploying a team of researchers/strategists in the field (airports/flight) to identify key problems with rapid workshops or systems assessments. My team released the first-ever mobile native app (iOS) for agents in the airline industry, converting legacy tools and “green screen” terminals into a fluid experience. We eliminated up to 21% of development cost overruns from ineffective product solutions that could be deferred to EX training, process improvements, or systems latency.

  • Shifting from a waterfall design approach and priority 1 proliferation, I implemented United’s first ever agile design approach working in two week sprints and backlogs that used WSFJ methods of scoring urgency and risk. This allowed our on and offshore teams to also move off waterfall and into more efficient, rapid deployments.

  • My global ops product design team continuously connected business with engineering teams on net new improvements or updates. We quickly realized that many of these requests came from airport teams with little context which created confusion in development.

    Within weeks of proposing a product strategy/research team, I hired members to hop on daily flights for a day and meet with airport or inflight agents. I implemented rapid design thinking workshops with them to assess and define these “asks.” This either added clarity to a development need, or provided CX-EX (agent) recommendations on training, process, or systems improvements. Reducing development cost overruns between 12% to 43%.

  • There was quarterly discussion on expanding our Design Ops team into United’s first “Innovation Lab” but space was consistently a challenge to allocate between staff growth and building policies. (Even unused massive “closets” were off limits) We shifted to identifying airport spaces instead.

    The focus was always a human centric goal rather than a tech focus achievement. My team worked on RFID wristband prototypes for unaccompanied minors. We evaluated CPU-less workstations using Samsung’s tech that ran off a mobile device. We also evaluated early biometric gate (pass-less) boarding.

Applications I delivered and managed at United (13)

Travel Case Studies:

After releasing a real-time In-the-Moment-Care mobile compensation app in only four months, Forrester measured a 3-point CX lift within the next year.

$3.49 x 48M =

Incremental revenue/customer x average customers/airline

$168M

Total revenue from CX lift

 

87.7 MM

Is what the aviation industry provides in total jobs worldwide

The Network 

Want to how my holistic design leadership experience?

Reach out on how I have created greater customer and employee experiences. I have several case studies covering multiple industries and design challenges available in PDF.